AM2: The Final Guide.
AM2: Game Strategy
Airline Strategy - Full Economy, 3-class, or Cargo

Introduction

A foundamental decision to make is what strategy you want to follow with your airline.

Do you want to do a passenger airline or a cargo airline?
Do you want to run a full econony "low cost" company, or a "tri-class" with business and first passengers?

Earlier you make this decision, better you can:
- focus on which type of plane to research and purchase;
- what hub and route to choose;
- as well as which R&D service to unlock first.

Keep in mind that, yes, you can change your strategy; but this will come with some cost ($$$) and this will slow your growth down.

Ready? Let's dive in.

Topic in this chapter:


PAX or Cargo?

At the begining of the game, you have to start as a passenger airline ("PAX").
Soon after, you have the option to unlock the cargo R&D which give you the choice:
Do you want to continue as a passenger airline, or convert towards a cargo company?

Spoiler alert: Even though all type of airlines can be profitable on AM2, a full cargo is likely one of the least profitable.

Should you decide to do a full cargo company: check this section of the guide.

Otherwise, carry on deciding between full economy vs tri-class.


Full Economy or Tri-Class (Eco, Business, First)?


Cargo is a good addition for any left over space in your plane, but it should NOT be your primary goal.



Next Chapter: shorthaul vs longhaul.

LAST THOUGHTS

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