AM2: The Final Guide | The Game Journey
The End Game
There are a lot of guides on AM2 you can find around the internet.
Why this one?
Because none have been rewritten by a player who reached #1 rank on AM2 Pro.
And none of them really cover "the end game".

Actually, when a game have "no end", what is the end game?

If your airline fits in some, many or most of these criterias:
  • Your airline is in the top 100. ✔
  • Your Structural Profit (SP) exceed $100B/day ✔
  • You have more than 500,000 employees ✔
  • You have fully completed all R&D items ✔
  • You have more than 200,000 longhaul aircrafts ✔
  • You have more than 100 hubs (or lost track of the count) ✔
Congrats, you are on the last mile: the end game.

This section will not cover any basic stuff.
If you are at the end of the game, you know these things already.

End Game Challenge
There is a saying on AM2 that "everything is profitable (some more, some less!)".
Well, this is no longer true in the end game.

When you reach the end game, there are a lot of rules are changing; therefore you have to change the way you play as well.

Here's a summary of what is changing:
1) Aircraft: you buy 1 aircraft, it comes with 10,000+ employees
2) Staff: you cant hire staff anymore
3) Routes: there is no longer high PAX routes (dont you have them all?)
4) Your SP is going down, even though you keep growing.

Why? Lets break it down.

Root of the problem
From the plane persective, adding 1 aircraft adds 30-40 employees per seat of the aircraft.
Plane Model Seats (eco) Employee Ratio Employee per seat
A380 853 34902 40.9
B742 595 24864 41.8
IL963 300 9920 33.1
Reference: stats taken with ~3.9B workers.


Buying one B747-200 creates 24500 agency workers
While a IL-960 creates 9900 agency workers


Diving into the example of the B747-200:
* At a base staff cost of ~$274/day, a single addition of B747-200 would cost $6.7M in staff.
* Assuming you can (still?) find an highly profitable route generating ~$42M/week, you will loose money with this plane.

Note: this is only partially true as you can deduce staff cost from your turnover before tax.
That being said, the end result is more or less the same -- sorry for the simplification!

From the staff perspective, when you reach 2147483647 recruits (to be precise), you cannot hire anymore recruits.
This mean any extra employees is deemed to be an agency workers at ~$285/day.
Obviously you could move them to entry level, professional or managers, but since the bonuses have been maxed' out already
this will only cost you more than the $285/day.

To summarize: you cant grow your airline anymore. As you keep pushing up, you are in fact falling down.

Potential Solutions
What can you do?

Feel free to try the suggestions below; it will help you for a while.
But at the end of the day, you will be quitting the game.

Now, what can you do between now and then?


1) Make your airline clean and stable
Stabilize your airline: stop buying/modifying/adding to your airlines for at least 7 days.
Make sure you can get a stable flat turnover days after days.
Basically, if your turnover is not flat every day, it means some of your routes have uneven offer.
This is what you have to fix first. There are tools to help you doing this.

find and fix issues in your network
- routes double booked
- routes heavily negative
- routes not prices correctly
- adjust planes that were misconfigured
- make sure your stats are optimials

2) Optimize your airlines
refresh all your audits if they are outdated.

pull out the list if planes you have with their weekly profit.
Guidance:
for IL-963, rework everything that gives you less than 17M/week
for B742, rework everything that gives you less than 32M/week

By rework, I mean:
- analyse on which circuit they are on
- verify if the pricing was correct (re-audit),
- reduce the number of waves (sell planes)
- delete the circuits if the overall demand is just too low.

As silly as it sounds, this can increase your SP.

(hence, reducing your fleet to reduce your staff and increase your overall income).

optimize your prices based on latest audits

3) get rid of least performing plane model (based on employee per seat metric)